

Sorry but it needs a lot of polish, conside submitting some levels to the level section on the forum and try to get critic for to get improvement. as a first boss a re-generating Mushroom needs to be in the room somewhere to increase the player's chance of survival.īut for a first episode its okay. > Opinnion: Dark Mario is very large and moves very fast. > There is no midway point or power-up prior to the Dark Mario Boss Fight.

> There is a room in peach's castle that is longer than the background can stretch which causes a glitch trailing effect. > Your English writting skills need work. > The two toads that run with you get stuck before the P switch tutorial. You have a door which you walk left to exit through set to exit to the right this cause the player to need to turn around to exit. > The room behind the brown door in the first room of the intro level is set up backwards. I mean it's like the Mario Bros house has no lights, maybe a bright background could fix that. wow this is the first time it took 4 hours to download an episode!!! (On Cable Internet too!) That's all that I could find just by looking at the screenshots. Also, it looks like one of the tanks in world 19 is falling through the ground.įinally, the background in world 24 doesn't loop correctly (you can see where it is cut off). Oddly enough, despite the title, the only instance of graphics clash I saw was the tank in world 20 (it looks as if it's about to fall on its side). The snifits in the monochrome world (23) still have some color on them.

That way, the image won't be grainy, but it will still work in SMBX. bmp, then use an online image converter to change it to. To fix this, replace the grainy sprites with the original sprites, save the picture as a. Is the background in world 12 supposed to be blurry?Īlso, there are quite a few of your custom graphics that are grainy, such as the pipe-ends in world 3 and 19, the tank and soldiers in world 20, and the background in world 21. The magikoopa in world 24, the yellow dashes in world 17, and the tank in world 20 are also made of 1x1 pixels. In world 2 and 14, the carry-able is made of 1x1 pixels, which many people say clashes with the standard 2x2 pixels that make up the majority of SMBX levels. Your works is really a giant thing on this Game. Bossedit8 wrote:Well, as I can see by the screenshots it looks nice but there are several errors as I can see but eh, whatever.
